You are in:Home/Publications/Eythar Alghamdi, Aseel Alsaedi, Sarah Alsubhi, Reem Alnanih, Lamia Elrefaei, "The Effect of User Experience on Designing Interactive Tool: A Case Study of Learning Images Compression", International Journal of Emerging Trends in Engineering Research, vol: 9, No.10, pp. 1312-1320, 2021. doi:10.30534/ijeter/2021/039102021

Prof. lamiaa Elrefaei :: Publications:

Title:
Eythar Alghamdi, Aseel Alsaedi, Sarah Alsubhi, Reem Alnanih, Lamia Elrefaei, "The Effect of User Experience on Designing Interactive Tool: A Case Study of Learning Images Compression", International Journal of Emerging Trends in Engineering Research, vol: 9, No.10, pp. 1312-1320, 2021. doi:10.30534/ijeter/2021/039102021
Authors: Eythar Alghamdi, Aseel Alsaedi, Sarah Alsubhi, Reem Alnanih, Lamia Elrefaei
Year: 2021
Keywords: Not Available
Journal: International Journal of Emerging Trends in Engineering Research
Volume: 9
Issue: 10
Pages: 1312-1320
Publisher: WARSE
Local/International: International
Paper Link:
Full paper Not Available
Supplementary materials Not Available
Abstract:

Technology has significantly emerged in various fields, including healthcare, government, and education. In the education field, students of all ages and backgrounds turn to modern technologies for learning instead of traditional methods, especially under challenging courses such as mathematics. However, students face many problems in understanding mathematical concepts and understanding how to benefit from them in real-life. Therefore, it can be challenging to design scientific materials suitable for learning mathematics and clarifying their applications in life that meet the students’ preferences. To solve this issue, we designed and developed an interactive platform based on user experience to learn an advanced concept in the idea of linear algebra called Singular Value Decomposition (SVD) and its applicability in image compression. The proposed platform considered the common design principles to map between the provider in terms of clear mathematical explanation and the receiver in terms of matching good user experience. Twenty participants between the ages of 16 and 30 tested the proposed platform. The results showed that learning using it gives better results than learning traditionally in terms of the number of correct and incorrect actions, effectiveness, efficiency, and safety factors. Consequently, we can say that designing an interactive learning platform to explain an advanced mathematical concept and clarify its applications in real-life is preferable by considering and following the common design principles.

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